/*
* *********************************************************************************************************************
*
* SteelBlue: DCI User Interfaces
* http://tidalwave.it/projects/steelblue
*
* Copyright (C) 2015 - 2021 by Tidalwave s.a.s. (http://tidalwave.it)
*
* *********************************************************************************************************************
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* *********************************************************************************************************************
*
* git clone https://bitbucket.org/tidalwave/steelblue-src
* git clone https://github.com/tidalwave-it/steelblue-src
*
* *********************************************************************************************************************
*/
package it.tidalwave.role.ui.javafx.impl.common;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.Executor;
import java.util.stream.Collectors;
import javafx.collections.ObservableList;
import javafx.scene.control.Cell;
import javafx.scene.control.ContextMenu;
import javafx.scene.control.MenuItem;
import javafx.scene.input.KeyCode;
import it.tidalwave.util.As;
import it.tidalwave.util.annotation.VisibleForTesting;
import it.tidalwave.role.ui.Displayable;
import it.tidalwave.role.ui.UserAction;
import it.tidalwave.role.ui.UserActionProvider;
import it.tidalwave.ui.role.javafx.CustomGraphicProvider;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import static java.util.stream.Collectors.toList;
import static it.tidalwave.role.ui.Displayable._Displayable_;
import static it.tidalwave.role.ui.Styleable._Styleable_;
import static it.tidalwave.role.ui.UserActionProvider._UserActionProvider_;
import static it.tidalwave.ui.role.javafx.CustomGraphicProvider._CustomGraphicProvider_;
/***********************************************************************************************************************
*
* An implementation of {@link CellBinder} that extracts information from a {@link UserActionProvider}.
*
* @author Fabrizio Giudici
*
**********************************************************************************************************************/
@RequiredArgsConstructor @Slf4j
public class DefaultCellBinder implements CellBinder
{
/** Roles to preload, so they are computed in the background thread. */
private static final List<Class<?>> PRELOADING_ROLE_TYPES = List.of(
_Displayable_, _UserActionProvider_, _Styleable_, _CustomGraphicProvider_);
private static final String ROLE_STYLE_PREFIX = "-rs-";
@Nonnull
private final Executor executor;
/*******************************************************************************************************************
*
* {@inheritDoc}
*
******************************************************************************************************************/
@Override
public void bind (@Nonnull final Cell<?> cell, @Nullable final As item, final boolean empty)
{
log.trace("bind({}, {}, {})", cell, item, empty);
clearBindings(cell);
if (!empty && (item != null))
{
JavaFXWorker.run(executor,
() -> new RoleBag(item, PRELOADING_ROLE_TYPES),
roles -> bindAll(cell, roles));
}
}
/*******************************************************************************************************************
*
* Binds everything provided by the given {@link RoleBag} to the given {@link Cell}.
*
* @param cell the {@code Cell}
* @param roles the role bag
*
******************************************************************************************************************/
private void bindAll (@Nonnull final Cell<?> cell, @Nonnull final RoleBag roles)
{
bindTextAndGraphic(cell, roles);
bindDefaultAction(cell, roles);
bindContextMenu(cell, roles);
bindStyles(cell.getStyleClass(), roles);
}
/*******************************************************************************************************************
*
* Binds the text and eventual custom {@link javafx.scene.Node} provided by the given {@link RoleBag} to the given
* {@link Cell}.
*
* @param cell the {@code Cell}
* @param roles the role bag
*
******************************************************************************************************************/
private void bindTextAndGraphic (@Nonnull final Cell<?> cell, @Nonnull final RoleBag roles)
{
final Optional<CustomGraphicProvider> cgp = roles.get(_CustomGraphicProvider_);
cell.setGraphic(cgp.map(CustomGraphicProvider::getGraphic).orElse(null));
cell.setText(cgp.map(c -> "").orElse(roles.get(_Displayable_).map(Displayable::getDisplayName).orElse("")));
}
/*******************************************************************************************************************
*
* Binds the default {@link UserAction}s provided by the given {@link RoleBag} as the default action of the given
* {@link Cell} (activated by double click or key pressure).
*
* @param cell the {@code Cell}
* @param roles the role bag
*
******************************************************************************************************************/
private void bindDefaultAction (@Nonnull final Cell<?> cell, @Nonnull final RoleBag roles)
{
roles.getDefaultUserAction().ifPresent(defaultAction ->
{
// FIXME: doesn't work - keyevents are probably handled by ListView
cell.setOnKeyPressed(event ->
{
log.debug("onKeyPressed: {}", event);
if (event.getCode().equals(KeyCode.SPACE))
{
executor.execute(defaultAction::actionPerformed);
}
});
// FIXME: depends on mouse click, won't handle keyboard
cell.setOnMouseClicked(event ->
{
if (event.getClickCount() == 2)
{
executor.execute(defaultAction::actionPerformed);
}
});
});
}
/*******************************************************************************************************************
*
* Binds the {@link UserAction}s provided by the given {@link RoleBag} as items of the contextual menu of a
* {@link Cell}.
*
* @param cell the {@code Cell}
* @param roles the role bag
*
******************************************************************************************************************/
private void bindContextMenu (@Nonnull final Cell<?> cell, @Nonnull final RoleBag roles)
{
final List<MenuItem> menuItems = createMenuItems(roles);
cell.setContextMenu(menuItems.isEmpty() ? null : new ContextMenu(menuItems.toArray(new MenuItem[0])));
}
/*******************************************************************************************************************
*
* Adds all the styles provided by the given {@link RoleBag} to a {@link ObservableList} of styles.
*
* @param styleClasses the destination where to add styles
* @param roles the role bag
*
******************************************************************************************************************/
@Nonnull
private void bindStyles (@Nonnull final ObservableList<String> styleClasses, @Nonnull final RoleBag roles)
{
final List<String> styles = styleClasses.stream()
.filter(s -> !s.startsWith(ROLE_STYLE_PREFIX))
.collect(toList());
// FIXME: shouldn't reset them? In case of cell reuse, they get accumulated
shouldn't reset them? In case of cell reuse, they get accumulated
styles.addAll(roles.getMany(_Styleable_)
.stream()
.flatMap(styleable -> styleable.getStyles().stream())
.map(s -> ROLE_STYLE_PREFIX + s)
.collect(toList()));
styleClasses.setAll(styles);
}
/*******************************************************************************************************************
*
* Create a list of {@link MenuItem}s for each action provided by the given {@link RoleBag}.
* Don't directly return a ContextMenu otherwise it will be untestable.
*
* @param roles the role bag
* @return the list of {@MenuItem}s
*
******************************************************************************************************************/
@Nonnull
@VisibleForTesting public List<MenuItem> createMenuItems (@Nonnull final RoleBag roles)
{
return roles.getMany(_UserActionProvider_).stream()
.flatMap(uap -> uap.getActions().stream())
.map(this::createMenuItem)
.collect(Collectors.toList());
}
/*******************************************************************************************************************
*
*
*
******************************************************************************************************************/
private void clearBindings (@Nonnull final Cell<?> cell)
{
cell.setText("");
cell.setGraphic(null);
cell.setContextMenu(null);
cell.setOnKeyPressed(null);
cell.setOnMouseClicked(null);
}
/*******************************************************************************************************************
*
* Creates a {@link MenuItem} bound to the given action.
*
* @param action the action
* @return the bound {@code MenuItem}
*
******************************************************************************************************************/
@Nonnull
private MenuItem createMenuItem (@Nonnull final UserAction action)
{
final MenuItem menuItem = new MenuItem(action.as(_Displayable_).getDisplayName());
menuItem.setOnAction(new EventHandlerUserActionAdapter(executor, action));
return menuItem;
}
}