/*
* *********************************************************************************************************************
*
* SteelBlue: DCI User Interfaces
* http://tidalwave.it/projects/steelblue
*
* Copyright (C) 2015 - 2023 by Tidalwave s.a.s. (http://tidalwave.it)
*
* *********************************************************************************************************************
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* *********************************************************************************************************************
*
* git clone https://bitbucket.org/tidalwave/steelblue-src
* git clone https://github.com/tidalwave-it/steelblue-src
*
* *********************************************************************************************************************
*/
package it.tidalwave.role.ui.javafx.impl.common;
import javax.annotation.Nonnull;
import java.util.concurrent.Callable;
import java.util.concurrent.Executor;
import javafx.scene.effect.BoxBlur;
import javafx.stage.Window;
import javafx.application.Platform;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
/***********************************************************************************************************************
*
* @author Fabrizio Giudici
*
**********************************************************************************************************************/
@RequiredArgsConstructor
public abstract class DelegateSupport
{
@Nonnull
protected final Executor executor;
@Setter
protected Window mainWindow;
/*******************************************************************************************************************
*
* Runs the given (@link Callable} while disabling the given {@link Window}.
*
* @param window the {@code Window} to disable
* @param callable the (@code Callable} to run
* @return the (@code Callable} result
*
******************************************************************************************************************/
protected <T> T runWhileDisabling (@Nonnull final Window window, @Nonnull final Callable<T> callable)
{
final var root = window.getScene().getRoot();
final var effect = root.getEffect();
final var disabled = root.isDisable();
try
{
root.setDisable(true);
root.setEffect(createDisablingEffect());
return callable.call();
}
catch (Exception e)
{
throw new RuntimeException(e);
}
finally
{
root.setEffect(effect);
root.setDisable(disabled);
}
}
/*******************************************************************************************************************
*
* TODO: delegate to a provider
delegate to a provider
*
******************************************************************************************************************/
@Nonnull
private BoxBlur createDisablingEffect()
{
final var bb = new BoxBlur();
bb.setWidth(5);
bb.setHeight(5);
bb.setIterations(3);
return bb;
}
/*******************************************************************************************************************
*
* TODO: delegate to a provider
*
******************************************************************************************************************/
public static boolean isOSX()
{
return System.getProperty("os.name").contains("OS X");
}
/*******************************************************************************************************************
*
*
*
******************************************************************************************************************/
protected void assertIsFxApplicationThread()
{
if (!Platform.isFxApplicationThread())
{
throw new AssertionError("Must run in the JavaFX Application Thread");
}
}
}